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Zandahar

“Warning” and “do not approach” signs are surrounding Zandahar. People avoid the country at all costs, all the bands and ghosts of other countries have found a home here. From above it looks like an empty barren land, but with a closer look the land cracks revealing different districts are visible.

When climbing a very rusty staircase down into the depths of Zandahar, the Corleones, from the founding family, are waiting around the corner to offer you a deal. Climbing deeper screams that echo around the dry streets can be heard from the Shogunate area. Keep an eye out for them, if their pinkie is missing it is better to turn around.

Further away a green zone can be spotted deep in the ruin, smoke and sage will encounter the area. Myrina, a tribe of witches who mastered the art of spiritualism and voodoo, their deals are signed by blood. Further away, straining from the green gardens and the sage scent, into the coldest place in Zandahar, where the Shadows live. The Shadows are the deadliest out of everyone in Zandahar, they are paid assassins who do not have morals nor a sense of empathy, they hunt people down for the highest money price.

Zandahar is a country where not many have dared to enter, the four staples that sustain and form Zandahar are at silent war with each other, everyone is minding their own business but they must not interfere. The motives of why the rest of the countries allow Zandahar’s total anarchy is a mystery, perhaps they made a pact with the leaders.

Zandahar
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Zandahar
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